Ci-dessous, les différences entre deux révisions de la page.
| Prochaine révision | Révision précédente | ||
|
logiciels:terminologie-3d:accueil [2014/06/18 14:57] resonance créée |
logiciels:terminologie-3d:accueil [2018/01/22 11:06] (Version actuelle) resonance ancienne révision (2016/04/05 18:41) restaurée |
||
|---|---|---|---|
| Ligne 1: | Ligne 1: | ||
| - | ::category Logiciel | ||
| ====== | ====== | ||
| - | Sources : | + | **Sources** : |
| - | | + | * [[http:// |
| - | | + | * [[http:// |
| - | | + | * [[http:// |
| ===== 2D et 3D PRIMITIVES ===== | ===== 2D et 3D PRIMITIVES ===== | ||
| - | cercle, carré, rectangle | + | Cercle, carré, rectangle, sphère, cylindre, tore, cone, ... |
| - | {{http:// | + | {{.: |
| ===== EXTRUSION | ===== EXTRUSION | ||
| - | {{https: wiki.documentfoundation.org: | + | {{.:extrusion.png}} |
| - | ===== OPERATIONS BOOLEENNES | + | ===== OPÉRATIONS BOOLÉENNES |
| - | union, difference, intersection | + | Union, différence, intersection |
| - | {{http:// | + | {{:logiciels: |
| - | ===== TRANSFORMATIONS GEOMETRIQUES | ||
| - | translation, | ||
| - | {{http://www.immervision.com/ | + | ===== TRANSFORMATIONS GÉOMÉTRIQUES |
| + | translation, | ||
| + | |||
| + | {{.: | ||
| ===== SUBDIVISION ===== | ===== SUBDIVISION ===== | ||
| - | {{http:// | + | {{.:subdivision.png|}} |
| - | + | ===== MESH ===== | |
| - | + | {{.:mesh.png|}} | |
| - | + | ||
| - | ====== | + | |
| - | + | ||
| - | + | ||
| - | {{http:// | + | |
| ===== VERTEX = SOMMET ===== | ===== VERTEX = SOMMET ===== | ||
| Ligne 65: | Ligne 59: | ||
| ===== ELEMENT ===== | ===== ELEMENT ===== | ||
| - | {{A group of polygons, connected to each other by shared vertices, is generally referred to as an element. Each of the polygons making up an element is called a face.” (Polygonal modeling, Wikipedia}} | + | A group of polygons, connected to each other by shared vertices, is generally referred to as an element. Each of the polygons making up an element is called a face.” (Polygonal modeling, Wikipedia |
| ===== MESH = MAILLAGE ===== | ===== MESH = MAILLAGE ===== | ||
| - | {{http:// | + | {{:logiciels: |
| “A group of polygons which are connected together by shared vertices is referred to as a mesh. In order for a mesh to appear attractive when rendered, it is desirable that it be non-self-intersecting, | “A group of polygons which are connected together by shared vertices is referred to as a mesh. In order for a mesh to appear attractive when rendered, it is desirable that it be non-self-intersecting, | ||
| Ligne 75: | Ligne 69: | ||
| ===== NORMAL ===== | ===== NORMAL ===== | ||
| - | {{http:// | + | |
| The normal or surface normal is a vector that is perpendicular to a face. Surface normal, Wikipedia, retrieved 15:07, 20 November 2011 (UTC) | The normal or surface normal is a vector that is perpendicular to a face. Surface normal, Wikipedia, retrieved 15:07, 20 November 2011 (UTC) | ||