Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentes Révision précédente Prochaine révision | Révision précédente | ||
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logiciels:terminologie-3d:accueil [2014/06/18 15:05] resonance [SUBDIVISION] |
logiciels:terminologie-3d:accueil [2018/01/22 11:06] (Version actuelle) resonance ancienne révision (2016/04/05 18:41) restaurée |
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| Ligne 4: | Ligne 4: | ||
| **Sources** : | **Sources** : | ||
| * [[http:// | * [[http:// | ||
| - | * [[http:// | + | * [[http:// |
| - | * [[http:// | + | * [[http:// |
| ===== 2D et 3D PRIMITIVES ===== | ===== 2D et 3D PRIMITIVES ===== | ||
| Ligne 19: | Ligne 18: | ||
| - | ===== OPERATIONS | + | ===== OPÉRATIONS |
| - | Union, | + | Union, |
| + | |||
| + | {{: | ||
| - | {{http:// | ||
| Ligne 59: | Ligne 59: | ||
| ===== ELEMENT ===== | ===== ELEMENT ===== | ||
| - | {{A group of polygons, connected to each other by shared vertices, is generally referred to as an element. Each of the polygons making up an element is called a face.” (Polygonal modeling, Wikipedia}} | + | A group of polygons, connected to each other by shared vertices, is generally referred to as an element. Each of the polygons making up an element is called a face.” (Polygonal modeling, Wikipedia |
| ===== MESH = MAILLAGE ===== | ===== MESH = MAILLAGE ===== | ||
| Ligne 69: | Ligne 69: | ||
| ===== NORMAL ===== | ===== NORMAL ===== | ||
| - | {{http:// | + | |
| The normal or surface normal is a vector that is perpendicular to a face. Surface normal, Wikipedia, retrieved 15:07, 20 November 2011 (UTC) | The normal or surface normal is a vector that is perpendicular to a face. Surface normal, Wikipedia, retrieved 15:07, 20 November 2011 (UTC) | ||