Ci-dessous, les différences entre deux révisions de la page.
Prochaine révision | Révision précédente | ||
logiciels:terminologie-3d:accueil [2014/06/18 14:57] resonance créée |
logiciels:terminologie-3d:accueil [2018/01/22 11:06] (Version actuelle) resonance ancienne révision (2016/04/05 18:41) restaurée |
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- | ::category Logiciel | ||
====== | ====== | ||
- | Sources : | + | **Sources** : |
- | | + | * [[http:// |
- | | + | * [[http:// |
- | | + | * [[http:// |
===== 2D et 3D PRIMITIVES ===== | ===== 2D et 3D PRIMITIVES ===== | ||
- | cercle, carré, rectangle | + | Cercle, carré, rectangle, sphère, cylindre, tore, cone, ... |
- | {{http:// | + | {{.: |
===== EXTRUSION | ===== EXTRUSION | ||
- | {{https: wiki.documentfoundation.org: | + | {{.:extrusion.png}} |
- | ===== OPERATIONS BOOLEENNES | + | ===== OPÉRATIONS BOOLÉENNES |
- | union, difference, intersection | + | Union, différence, intersection |
- | {{http:// | + | {{:logiciels: |
- | ===== TRANSFORMATIONS GEOMETRIQUES | ||
- | translation, | ||
- | {{http://www.immervision.com/ | + | ===== TRANSFORMATIONS GÉOMÉTRIQUES |
+ | translation, | ||
+ | |||
+ | {{.: | ||
===== SUBDIVISION ===== | ===== SUBDIVISION ===== | ||
- | {{http:// | + | {{.:subdivision.png|}} |
- | + | ===== MESH ===== | |
- | + | {{.:mesh.png|}} | |
- | + | ||
- | ====== | + | |
- | + | ||
- | + | ||
- | {{http:// | + | |
===== VERTEX = SOMMET ===== | ===== VERTEX = SOMMET ===== | ||
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===== ELEMENT ===== | ===== ELEMENT ===== | ||
- | {{A group of polygons, connected to each other by shared vertices, is generally referred to as an element. Each of the polygons making up an element is called a face.” (Polygonal modeling, Wikipedia}} | + | A group of polygons, connected to each other by shared vertices, is generally referred to as an element. Each of the polygons making up an element is called a face.” (Polygonal modeling, Wikipedia |
===== MESH = MAILLAGE ===== | ===== MESH = MAILLAGE ===== | ||
- | {{http:// | + | {{:logiciels: |
“A group of polygons which are connected together by shared vertices is referred to as a mesh. In order for a mesh to appear attractive when rendered, it is desirable that it be non-self-intersecting, | “A group of polygons which are connected together by shared vertices is referred to as a mesh. In order for a mesh to appear attractive when rendered, it is desirable that it be non-self-intersecting, | ||
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===== NORMAL ===== | ===== NORMAL ===== | ||
- | {{http:// | + | |
The normal or surface normal is a vector that is perpendicular to a face. Surface normal, Wikipedia, retrieved 15:07, 20 November 2011 (UTC) | The normal or surface normal is a vector that is perpendicular to a face. Surface normal, Wikipedia, retrieved 15:07, 20 November 2011 (UTC) |