Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentes Révision précédente Prochaine révision | Révision précédente | ||
logiciels:terminologie-3d:accueil [2014/06/18 15:05] resonance [Terminologie 3D] |
logiciels:terminologie-3d:accueil [2018/01/22 11:06] (Version actuelle) resonance ancienne révision (2016/04/05 18:41) restaurée |
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* [[http:// | * [[http:// | ||
* [[http:// | * [[http:// | ||
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===== 2D et 3D PRIMITIVES ===== | ===== 2D et 3D PRIMITIVES ===== | ||
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- | ===== OPERATIONS | + | ===== OPÉRATIONS |
- | Union, | + | Union, |
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+ | {{: | ||
- | {{http:// | ||
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===== ELEMENT ===== | ===== ELEMENT ===== | ||
- | {{A group of polygons, connected to each other by shared vertices, is generally referred to as an element. Each of the polygons making up an element is called a face.” (Polygonal modeling, Wikipedia}} | + | A group of polygons, connected to each other by shared vertices, is generally referred to as an element. Each of the polygons making up an element is called a face.” (Polygonal modeling, Wikipedia |
===== MESH = MAILLAGE ===== | ===== MESH = MAILLAGE ===== | ||
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===== NORMAL ===== | ===== NORMAL ===== | ||
- | {{http:// | + | |
The normal or surface normal is a vector that is perpendicular to a face. Surface normal, Wikipedia, retrieved 15:07, 20 November 2011 (UTC) | The normal or surface normal is a vector that is perpendicular to a face. Surface normal, Wikipedia, retrieved 15:07, 20 November 2011 (UTC) |